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#include "pch.h" // use stdafx.h in Visual Studio 2017 and earlier
#include "Path.h"
P dirP(P &A)
{
P B;
B.x = A.dx;
B.y = A.dy;
B.z = A.dz;
return B;
}
Path::Path()
{
dia = 0;
}
// 返回path中点的数量
int Path::size()
{
assert(inOut.size() == points.size());
return points.size();
}
9 months ago
// 把路径中经过的卡箍和分支点都标记成使用过的状态
void Path::markPoint()
{
for (int i = 0; i < points.size(); i++)
{
P &tp = points[i];
if (tp.type == 1 || tp.type == 2)
{
BranchPoint *pb = branchPointSet.getBranchPointPointer(tp.ref);
pb->used = true;
pb->pc1->used = true;
pb->pc2->used = true;
}
else if (tp.type == 0)
{
clipSet.c[tp.ref].used = true;
}
}
}
// 固定所有经过的分支点
void Path::fixBranchPoint()
{
for (int i = 0; i < points.size(); i++)
{
P &tp = points[i];
if (tp.type == 1)
{
BranchPoint *pb = branchPointSet.getBranchPointPointer(tp.ref);
pb->fix();
}
}
}
// 检查路径合法性
void Path::illegalCheck()
{
map<P, int> vis;
for (int i = 0; i < points.size(); i++)
{
assert(vis[points[i]] == 0);
vis[points[i]] = 1;
if (i == 0 || i == points.size() - 1)
{
assert(points[i].type == 3);
}
if (points[i].type != 0)
{
assert(inOut[i] < 0);
}
}
}
// 将路径中的点翻转成正常反向,并生成inOut数组
void Path::processDir()
{
for (int j = 0; j < points.size(); j++)
{
if (points[j].type != 0)
{
inOut.push_back(-1);
continue;
}
double reverse = 0;
P dir = dirP(points[j]);
if (j != 0)
{
reverse += pi / 2 - Angle(points[j] - points[j - 1], dir);
}
if (j != points.size() - 1)
{
reverse += pi / 2 - Angle(points[j + 1] - points[j], dir);
}
if (reverse < 0)
{
// points[j].reverse();
inOut.push_back(1);
}
else
inOut.push_back(0);
}
}
// 在路径确定后,处理一些能在pass层面处理的信息
void Path::postProcess()
{
this->fixBranchPoint();
// this->processDir();
this->markPoint();
}
// 翻转整条路径
void Path::reverse()
{
std::reverse(points.begin(), points.end());
assert(inOut.size() == points.size());
for (int i = 0; i < points.size(); i++)
{
if (inOut[i] != -1)
{
inOut[i] = inOut[i] ^ 1;
points[i].reverse();
}
}
}