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#pragma once
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#ifdef _WIN32
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#ifdef WIREROUTINGDLL_EXPORTS // VisualStudio DLL 项目模板会将 <PROJECTNAME>_EXPORTS 添加到定义预处理器宏。
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#define CONST_API __declspec(dllexport) // _WIN32
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#else
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#define CONST_API __declspec(dllimport)
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#endif
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#else
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#define CONST_API
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#endif
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#include "Point.h"
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// #include "Geometry.h"
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#include "Intersection.h"
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#include <cmath>
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#include <vector>
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#include <queue>
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#include <map>
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#include <iostream>
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#include <fstream>
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#include <sstream>
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using namespace std;
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// 该文件定义一些基本常量和通用函数
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typedef P Point3;
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typedef P Vector3;
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static const int M = 10010; // 连接器数量
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static const int N = 8010; // 卡箍数量
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static const int MaxSTL = 210000; // STL文件最大面片数
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static const double MAXDia = 50; // 卡箍能容纳的最大直径
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static const int maxCap = 50; // 卡箍能容纳的最大线缆数
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static const double pi = acos(-1.0); // Π
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static const double minAngle = pi / 144; // 判断平行和垂直的偏差阈值
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// static const double minDis=30; //
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static const double R = 2000; // 飞机横截面的近似半径
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static const double MARGIN = 1000; // 布线的空间范围,从STL模型向外延申的长度
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static const int MAXBranchPointNumOnSegment = 4; // 分支上的最大分支点数
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static const int MAXPointNum = N + MAXBranchPointNumOnSegment * N; // 最大分支点数加最大卡箍数
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static const double segmentLength = 400; // 卡箍到卡箍之间的最长距离
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static const double MinClipToBranchPointDistance = 1; // 卡箍到分支点的最短距离
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static const double MinBranchPointDistance = 1; // 分支点到分支点的最短距离
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// X,Y,Z的正方向
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static const P DX = P(1, 0, 0);
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static const P DY = P(0, 1, 0);
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static const P DZ = P(0, 0, 1);
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CONST_API extern double MAXX, MINX, MAXY, MINY, MAXZ, MINZ; // 卡箍的坐标范围,初值-1e9~1e9
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CONST_API extern double Ycenter, Zcenter; // 飞机在Y,Z两轴的中心
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extern vector<Vec3f> CONST_API vertices;
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extern vector<Vec3u> CONST_API indices;
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extern Mesh CONST_API mesh;
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extern int CONST_API intersection_model;
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inline bool inmid(double x, double y, double z, double margin = MARGIN)
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{
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return y >= x - margin && y <= z + margin;
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}
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inline bool inbox(P &p)
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{
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return inmid(MINX, p.x, MAXX) && inmid(MINY, p.y, MAXY) && inmid(MINZ, p.z, MAXZ);
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}
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inline int dcmp(double d)
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{
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if (d < -eps)
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return -1;
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else if (d > eps)
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return 1;
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return 0;
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}
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inline double distan1(P &p1, P &p2)
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{
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double x = p1.x - p2.x, y = p1.y - p2.y, z = p1.z - p2.z;
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return sqrt(x * x + y * y + z * z);
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}
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inline double Dot(const Vector3 &A, const Vector3 &B) { return A.x * B.x + A.y * B.y + A.z * B.z; }
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inline double Length(const Vector3 &A) { return sqrt(Dot(A, A)); }
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inline double Angle(const Vector3 &A, const Vector3 &B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
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inline double DistanceToPlane(const Point3 &p, const Point3 &p0, const Vector3 &n) { return fabs(Dot(p - p0, n)); } // 如果不取绝对值,得到的是有向距离
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inline int ParallelorVertical(P &p1, P &p2)
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{
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double angel = Angle(p1, p2);
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if (angel <= minAngle || angel >= pi - minAngle)
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return 1;
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else if (angel >= pi / 2 - minAngle && angel <= pi / 2 + minAngle)
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return 2;
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return 0;
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}
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inline Point3 GetPlaneProjection(Point3 &p, Point3 &p0, Vector3 &n)
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{
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return p - n * Dot(p - p0, n);
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}
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inline Point3 LinePlaneIntersection(Point3 &p1, Point3 &p2, Point3 &p0, Vector3 &n)
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{
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Vector3 v = p2 - p1;
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double t = (Dot(n, p0 - p1) / Dot(n, p2 - p1));
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return p1 + v * t;
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}
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inline Vector3 Cross(Vector3 A, Vector3 B)
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{
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return Vector3(A.y * B.z - A.z * B.y, A.z * B.x - A.x * B.z, A.x * B.y - A.y * B.x);
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}
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inline double Area2(Point3 &A, Point3 &B, Point3 &C)
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{
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return Length(Cross(B - A, C - A));
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}
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inline double get_penalty_par_distance(double len)
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{
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static const double intersection_distance = 60;
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if (len <= intersection_distance)
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return 1;
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else if (len <= intersection_distance * 1.5)
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return 3;
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else if (len <= intersection_distance * 3)
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return 10;
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else if (len <= intersection_distance * 5)
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return 20;
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else if (len <= intersection_distance * 10)
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return 50;
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else if (len <= intersection_distance * 25)
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return 200;
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else
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return 40;
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}
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inline double distan(P A, P B, int inOut1, int inOut2)
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{
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static double penalty_par_intersection = 1;
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static double penalty_par_distance = 1;
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double angel = Angle(A - B, DX);
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if (angel > pi / 2)
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angel = pi - angel;
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angel = min(angel, pi / 2 - angel);
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double len = distan1(A, B);
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if (intersection_model == 1)
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{
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LineSegment lineSegment(Vec3f(A.x, A.y, A.z), Vec3f(B.x, B.y, B.z));
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static BVH_intersection bvh(mesh);
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bool hit = bvh.intersectWithLineSegment(lineSegment);
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if (hit == 0)
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penalty_par_intersection = 1;
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else
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penalty_par_intersection = 100;
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penalty_par_distance = get_penalty_par_distance(len);
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}
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double len1 = sqrt((A.y - Ycenter) * (A.y - Ycenter) + (A.z - Zcenter) * (A.z - Zcenter));
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double len2 = sqrt((B.y - Ycenter) * (B.y - Ycenter) + (B.z - Zcenter) * (B.z - Zcenter));
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if (len1 < R || len2 < R)
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{
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double angel1 = Angle(A - B, DX);
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if (angel1 > pi / 2)
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angel1 = pi - angel1;
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double angel2 = Angle(A - B, DY);
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if (angel2 > pi / 2)
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angel2 = pi - angel2;
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double angel3 = Angle(A - B, DZ);
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if (angel3 > pi / 2)
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angel3 = pi - angel3;
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angel = min(angel1, min(angel2, angel3));
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}
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P C;
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if (inOut1)
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A.reverse();
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C.x = A.dx;
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C.y = A.dy;
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C.z = A.dz;
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double angel2 = Angle(B - A, C);
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if (A.isend == 1 || A.type != 0)
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angel2 = 0;
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if (inOut2)
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B.reverse();
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C.x = B.dx;
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C.y = B.dy;
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C.z = B.dz;
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double angel3 = Angle(B - A, C);
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if (B.isend == 1 || B.type != 0)
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angel3 = 0;
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double orign_distance = len * (angel * 4 + 1) + 300 * 600 * (angel2 + angel3) / len;
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return orign_distance * penalty_par_intersection * penalty_par_distance;
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}
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inline double distan(P A, P B)
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{
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static double penalty_par_intersection = 1;
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static double penalty_par_distance = 1;
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double angel = Angle(A - B, DX);
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if (angel > pi / 2)
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angel = pi - angel;
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angel = min(angel, pi / 2 - angel);
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double len = distan1(A, B);
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if (intersection_model == 1)
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{
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LineSegment lineSegment(Vec3f(A.x, A.y, A.z), Vec3f(B.x, B.y, B.z));
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static BVH_intersection bvh(mesh);
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bool hit = bvh.intersectWithLineSegment(lineSegment);
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if (hit == 0)
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penalty_par_intersection = 1;
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else
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penalty_par_intersection = 100;
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penalty_par_distance = get_penalty_par_distance(len);
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}
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double len1 = sqrt((A.y - Ycenter) * (A.y - Ycenter) + (A.z - Zcenter) * (A.z - Zcenter));
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double len2 = sqrt((B.y - Ycenter) * (B.y - Ycenter) + (B.z - Zcenter) * (B.z - Zcenter));
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if (len1 < R || len2 < R)
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{
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double angel1 = Angle(A - B, DX);
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if (angel1 > pi / 2)
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angel1 = pi - angel1;
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double angel2 = Angle(A - B, DY);
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if (angel2 > pi / 2)
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angel2 = pi - angel2;
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double angel3 = Angle(A - B, DZ);
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if (angel3 > pi / 2)
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angel3 = pi - angel3;
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angel = min(angel1, min(angel2, angel3));
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}
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P C;
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C.x = A.dx;
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C.y = A.dy;
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C.z = A.dz;
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double angel2 = Angle(B - A, C);
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angel2 = min(angel2, pi - angel2);
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if (A.isend == 1 || A.type != 0)
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angel2 = 0;
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C.x = B.dx;
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C.y = B.dy;
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C.z = B.dz;
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double angel3 = Angle(B - A, C);
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angel3 = min(angel3, pi - angel3);
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if (B.isend == 1 || B.type != 0)
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angel3 = 0;
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double orign_distance = len * (angel * 4 + 1) + 300 * 600 * (angel2 + angel3) / len;
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return orign_distance * penalty_par_intersection * penalty_par_distance;
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}
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inline void printPath(vector<P> vecp)
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{
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for (int j = 0; j < vecp.size(); j++)
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{
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P pp = vecp[j];
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cout << setprecision(10) << "(" << pp.x << "," << pp.y << "," << pp.z << ")";
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if (j != vecp.size() - 1)
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cout << "->";
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}
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cout << endl;
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return;
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}
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