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#pragma once
#include <real.hpp>
#include <utility>
#include <vec.hpp>
#include <line.hpp>
class ISolid {
public:
virtual ~ISolid() = default;
virtual real sdf(const Vec3 &p) = 0;
};
Vec2 get2DRepOf3DPt(const Vec3 &pt3D, const Vec3 &u, const Vec3 &v, const Vec3 &localO) {
Vec3 OP = pt3D - localO;
return {OP.dot(u), OP.dot(v)};
}
class IExtrudedSolid : public ISolid {
public:
Polyline _profile;
real _rScale;
public:
IExtrudedSolid(Polyline profile, real rScale) : _profile(std::move(profile)), _rScale(rScale) {
}
};
class ExtrudedSolidPolyline : public IExtrudedSolid {
private:
Polyline _axis;
Pt2Array _localProfile2D;
public:
ExtrudedSolidPolyline(Polyline profile, Polyline axis, real rScale) :
IExtrudedSolid(std::move(profile), rScale), _axis(std::move(axis)) {
// TODO: project profile at st point to 2D
Vec3 T = _axis.der1(0).normalize();
Vec3 N = _axis.der2(0).normalize();
Vec3 B = T.cross(N);
Vec3 Q = _axis.eval(0);
const Pt3Array& profilePts = _profile.getPoints();
for (int i = 0; i < profilePts.size(); ++i) {
const Vec3& P = profilePts[i];
Vec3 QP = P - Q;
auto uv = get2DRepOf3DPt(QP, N, B, Q);
// test it
{}
_localProfile2D.emplace_back(uv.x(), uv.y());
}
}
real sdf(const Vec3 &p) override {
ClosestDescOnSeg closestDesc = _axis.getClosestParam(p);
// TNB coordinate system
auto t = closestDesc.t;
Vec3 T = _axis.der1(t).normalize();
Vec3 N = _axis.der2(t).normalize();
Vec3 B = T.cross(N);
Vec3 Q = _axis.eval(t);
Vec3 QP = p - Q;
auto uv = get2DRepOf3DPt(QP, N, B, Q);
// test it
// TODO: to test if uv is in _localProfile2D
return 0;
}
};
class ExtrudedSolidPolynomialLine : public IExtrudedSolid {
protected:
PolynomialLine _axis;
};