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101 lines
3.0 KiB
101 lines
3.0 KiB
#pragma once
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#include <real.hpp>
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#include <utility>
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#include <vec.hpp>
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#include <line.hpp>
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class ISolid {
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public:
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virtual ~ISolid() = default;
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virtual real sdf(const Vec3 &p) = 0;
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};
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Vec2 get2DRepOf3DPt(const Vec3 &pt3D, const Vec3 &u, const Vec3 &v, const Vec3 &localO) {
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Vec3 OP = pt3D - localO;
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return {OP.dot(u), OP.dot(v)};
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}
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class IExtrudedSolid : public ISolid {
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public:
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Polyline _profile;
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real _rScale;
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public:
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IExtrudedSolid(Polyline profile, real rScale) : _profile(std::move(profile)), _rScale(rScale) {
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}
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};
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/**
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* calculate winding number of a point w.r.t. a segment ab
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*/
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real wnSegment(const Vec3 &p, const Vec3 &a, const Vec3 &b, const Vec3 &refNormal) {
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Vec3 pa = a - p;
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Vec3 pb = b - p;
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real wn = std::acos(std::clamp(pa.dot(pb) / (pa.norm() * pb.norm()), static_cast<real>(-1.),
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static_cast<real>(1.)));
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return wn * (refNormal.dot(pa.cross(pb)) > 0 ? 1 : -1);
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}
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class ExtrudedSolidPolyline : public IExtrudedSolid {
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private:
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Polyline _axis;
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Pt2Array _localProfile2D;
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public:
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ExtrudedSolidPolyline(Polyline profile, Polyline axis, real rScale) : IExtrudedSolid(std::move(profile), rScale),
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_axis(std::move(axis)) {
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assert(_profile.isClosed());
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// TODO: project profile at st point to 2D
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Vec3 T = _axis.der1(0).normalize();
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Vec3 N = _axis.der2(0).normalize();
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Vec3 B = T.cross(N);
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Vec3 Q = _axis.eval(0);
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for (const auto &P: _profile.getPoints()) {
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Vec3 QP = P - Q;
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auto uv = get2DRepOf3DPt(QP, N, B, Q);
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// test it
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{
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}
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_localProfile2D.emplace_back(uv.u(), uv.v());
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}
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}
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real sdf(const Vec3 &p) override {
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ClosestDescOnSeg closestDesc = _axis.getClosestParam(p);
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// TNB coordinate system
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auto t = closestDesc.t;
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Vec3 T = _axis.der1(t).normalize();
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Vec3 N = _axis.der2(t).normalize();
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Vec3 B = T.cross(N);
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Vec3 Q = _axis.eval(t);
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Vec3 QP = p - Q;
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auto uv = get2DRepOf3DPt(QP, N, B, Q);
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//test it
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{
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}
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// TODO: to test if uv is in _localProfile2D
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for (auto i = 0; i < _localProfile2D.size(); ++i) {
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}
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return 0;
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}
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private:
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real wnCircularArc(const Vec3& p, const Vec3& a, const Vec3& b, const Vec3& refNormal, const Polyline::CircularArc& arc) {
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Vec3 pa = a - p;
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Vec3 pb = b - p;
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real wn = std::acos(std::clamp(pa.dot(pb) / (pa.norm() * pb.norm()), static_cast<real>(-1.),
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static_cast<real>(1.)));
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real dir = refNormal.dot(pb.cross(pa)) > 0 ? 1 : -1; // 注意这里是pb x pa, 不是pa x pb
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auto inOutCircle = arc.inCircleCheck(p);
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if (inOutCircle == OnBoundary) {
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// TODO
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}
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return (inOutCircle - wn) * dir;
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}
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};
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class ExtrudedSolidPolynomialLine : public IExtrudedSolid {
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protected:
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PolynomialLine _axis;
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};
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