#pragma once #include #include #include #include class ISolid { public: virtual ~ISolid() = default; virtual real sdf(const Vec3 &p) = 0; }; Vec2 get2DRepOf3DPt(const Vec3 &pt3D, const Vec3 &u, const Vec3 &v, const Vec3 &localO) { Vec3 OP = pt3D - localO; return {OP.dot(u), OP.dot(v)}; } class IExtrudedSolid : public ISolid { public: Polyline _profile; real _rScale; public: IExtrudedSolid(Polyline profile, real rScale) : _profile(std::move(profile)), _rScale(rScale) { } }; class ExtrudedSolidPolyline : public IExtrudedSolid { private: Polyline _axis; Pt2Array _localProfile2D; public: ExtrudedSolidPolyline(Polyline profile, Polyline axis, real rScale) : IExtrudedSolid(std::move(profile), rScale), _axis(std::move(axis)) { // TODO: project profile at st point to 2D Vec3 T = _axis.der1(0).normalize(); Vec3 N = _axis.der2(0).normalize(); Vec3 B = T.cross(N); Vec3 Q = _axis.eval(0); const Pt3Array& profilePts = _profile.getPoints(); for (int i = 0; i < profilePts.size(); ++i) { const Vec3& P = profilePts[i]; Vec3 QP = P - Q; auto uv = get2DRepOf3DPt(QP, N, B, Q); // test it {} _localProfile2D.emplace_back(uv.x(), uv.y()); } } real sdf(const Vec3 &p) override { ClosestDescOnSeg closestDesc = _axis.getClosestParam(p); // TNB coordinate system auto t = closestDesc.t; Vec3 T = _axis.der1(t).normalize(); Vec3 N = _axis.der2(t).normalize(); Vec3 B = T.cross(N); Vec3 Q = _axis.eval(t); Vec3 QP = p - Q; auto uv = get2DRepOf3DPt(QP, N, B, Q); // test it // TODO: to test if uv is in _localProfile2D return 0; } }; class ExtrudedSolidPolynomialLine : public IExtrudedSolid { protected: PolynomialLine _axis; };