// // Created by 14727 on 2022/11/19. // #include "device/Nurbs/nurbs_common.cuh" #include "device/device_utils.cuh" #include __device__ void d_basisFunction(float *N_Texture, const float *knots, float u, int degree, int d_knotsCnt) { int m = d_knotsCnt - 1; for (int p = 0; p <= degree; p++) { for (int i = 0; i + p <= m - 1; i++) { if (p == 0) { if ((u > knots[i] || d_floatEqual(u, knots[i])) && (u < knots[i + 1]) || d_floatEqual(u, knots[i + 1]) && d_floatEqual(u, knots[m])) { N_Texture[p * m + i] = 1.0; } else { N_Texture[p * m + i] = 0.0; } } else { float Nip_1 = N_Texture[(p - 1) * m + i]; float Ni1p_1 = N_Texture[(p - 1) * m + i + 1]; float left = d_floatEqual(knots[i + p], knots[i]) ? 0 : (u - knots[i]) * Nip_1 / (knots[i + p] - knots[i]); float right = d_floatEqual(knots[i + p + 1], knots[i + 1]) ? 0 : (knots[i + p + 1] - u) * Ni1p_1 / (knots[i + p + 1] - knots[i + 1]); N_Texture[p * m + i] = left + right; } } } } __global__ void g_basisTexture(float *nTexture, float *nTexture1, const float *d_knots, int d_pointsCnt, int d_knotsCnt, int d_sampleCnt) { // 一维grid和一维block int idx = blockIdx.x * blockDim.x + threadIdx.x; // 采样点编号 float d_paramCeil = d_knots[d_knotsCnt - 1]; float u = idx * d_paramCeil / (d_sampleCnt - 1); if (u > 1.0 * d_paramCeil) { return; } int d_degree = d_knotsCnt - 1 - d_pointsCnt; auto *N_dp = (float *) malloc((d_degree + 1) * (d_knotsCnt - 1) * sizeof(float)); d_basisFunction(N_dp, d_knots, u, d_degree, d_knotsCnt); for (int i = 0; i < d_pointsCnt; i++) { nTexture[idx * d_pointsCnt + i] = N_dp[d_degree * (d_knotsCnt - 1) + i]; nTexture1[idx * (d_pointsCnt + 1) + i] = N_dp[(d_degree - 1) * (d_knotsCnt - 1) + i]; } nTexture1[idx * (d_pointsCnt + 1) + d_pointsCnt] = N_dp[(d_degree - 1) * (d_knotsCnt - 1) + d_pointsCnt]; // nTexture1多记录一列数据 d_safeFree(N_dp); } __global__ void g_derTexture(float *derTexture, const float *nTexture1, const float *d_knots, int d_pointsCnt, int d_knotsCnt, int d_sampleCnt) { // 一维grid和一维block int idx = blockIdx.x * blockDim.x + threadIdx.x; // 采样点编号 if (idx >= d_sampleCnt) { return; } int degree = d_knotsCnt - 1 - d_pointsCnt; // printf("degree: %d\n", degree); for (int i = 0; i < d_pointsCnt; i++) { float left = d_floatEqual(d_knots[i + degree], d_knots[i]) ? 0 : nTexture1[idx * (d_pointsCnt + 1) + i] * (degree - 1) / (d_knots[i + degree] - d_knots[i]); float right = d_floatEqual(d_knots[i + degree + 1], d_knots[i + 1]) ? 0 : nTexture1[idx * (d_pointsCnt + 1) + i + 1] * (degree - 1) / (d_knots[i + degree + 1] - d_knots[i + 1]); derTexture[idx * d_pointsCnt + i] = left - right; // printf("<%d, %d> -- %g \n", idx, i, left - right); // printf("nTex1: %g \n", nTexture1[idx * (d_pointsCnt + 1) + i]); } }