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36 lines
1.0 KiB
36 lines
1.0 KiB
/*
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* Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
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*
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* Please refer to the NVIDIA end user license agreement (EULA) associated
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* with this source code for terms and conditions that govern your use of
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* this software. Any use, reproduction, disclosure, or distribution of
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* this software and related documentation outside the terms of the EULA
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* is strictly prohibited.
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*
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*/
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#pragma once
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#ifndef _RENDERCHECK_D3D9_H_
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#define _RENDERCHECK_D3D9_H_
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <d3d9.h>
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class CheckRenderD3D9
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{
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public:
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CheckRenderD3D9() {}
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static HRESULT BackbufferToPPM(IDirect3DDevice9 *pDevice, const char *zFileName);
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static HRESULT SurfaceToPPM(IDirect3DDevice9 *pDevice, IDirect3DSurface9 *pSurface, const char *zFileName);
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static bool PPMvsPPM(const char *src_file, const char *ref_file, const char *exec_path,
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const float epsilon, const float threshold = 0.0f);
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};
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#endif
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