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308 lines
8.7 KiB
308 lines
8.7 KiB
/*
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* Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
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*
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* Please refer to the NVIDIA end user license agreement (EULA) associated
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* with this source code for terms and conditions that govern your use of
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* this software. Any use, reproduction, disclosure, or distribution of
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* this software and related documentation outside the terms of the EULA
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* is strictly prohibited.
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*
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*/
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/*
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ParamListGL
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- class derived from ParamList to do simple OpenGL rendering of a parameter list
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sgg 8/2001
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*/
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#ifndef PARAMGL_H
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#define PARAMGL_H
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#if defined(__APPLE__) || defined(MACOSX)
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#include <GLUT/glut.h>
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#else
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#include <GL/freeglut.h>
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#endif
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#include <string.h>
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#include <param.h>
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inline void beginWinCoords(void)
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{
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glTranslatef(0.0, (GLfloat)(glutGet(GLUT_WINDOW_HEIGHT) - 1.0), 0.0);
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glScalef(1.0, -1.0, 1.0);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, glutGet(GLUT_WINDOW_WIDTH), 0, glutGet(GLUT_WINDOW_HEIGHT), -1, 1);
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glMatrixMode(GL_MODELVIEW);
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}
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inline void endWinCoords(void)
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{
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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inline void glPrint(int x, int y, const char *s, void *font)
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{
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glRasterPos2f((GLfloat)x, (GLfloat)y);
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int len = (int) strlen(s);
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for (int i = 0; i < len; i++)
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{
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glutBitmapCharacter(font, s[i]);
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}
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}
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inline void glPrintShadowed(int x, int y, const char *s, void *font, float *color)
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{
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glColor3f(0.0, 0.0, 0.0);
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glPrint(x-1, y-1, s, font);
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glColor3fv((GLfloat *) color);
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glPrint(x, y, s, font);
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}
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class ParamListGL : public ParamList
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{
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public:
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ParamListGL(const char *name = "") :
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ParamList(name),
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m_active(true),
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m_text_color_selected(1.0, 1.0, 1.0),
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m_text_color_unselected(0.75, 0.75, 0.75),
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m_text_color_shadow(0.0, 0.0, 0.0),
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m_bar_color_outer(0.25, 0.25, 0.25),
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m_bar_color_inner(1.0, 1.0, 1.0)
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{
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m_font = (void *) GLUT_BITMAP_9_BY_15; // GLUT_BITMAP_8_BY_13;
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m_font_h = 15;
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m_bar_x = 260;
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m_bar_w = 250;
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m_bar_h = 10;
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m_bar_offset = 5;
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m_text_x = 5;
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m_separation = 15;
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m_value_x = 200;
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m_start_x = 0;
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m_start_y = 0;
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}
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void Render(int x, int y, bool shadow = false)
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{
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beginWinCoords();
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m_start_x = x;
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m_start_y = y;
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for (std::vector<ParamBase *>::const_iterator p = m_params.begin(); p != m_params.end(); ++p)
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{
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if ((*p)->IsList())
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{
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ParamListGL *list = (ParamListGL *)(*p);
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list->Render(x+10, y);
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y += m_separation*list->GetSize();
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}
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else
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{
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if (p == m_current)
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{
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glColor3fv(&m_text_color_selected.r);
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}
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else
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{
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glColor3fv(&m_text_color_unselected.r);
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}
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if (shadow)
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{
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glPrintShadowed(x + m_text_x, y + m_font_h, (*p)->GetName().c_str(), m_font, (p == m_current) ? &m_text_color_selected.r : &m_text_color_unselected.r);
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glPrintShadowed(x + m_value_x, y + m_font_h, (*p)->GetValueString().c_str(), m_font, (p == m_current) ? &m_text_color_selected.r : &m_text_color_unselected.r);
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}
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else
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{
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glPrint(x + m_text_x, y + m_font_h, (*p)->GetName().c_str(), m_font);
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glPrint(x + m_value_x, y + m_font_h, (*p)->GetValueString().c_str(), m_font);
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}
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glColor3fv((GLfloat *) &m_bar_color_outer.r);
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glBegin(GL_LINE_LOOP);
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glVertex2f((GLfloat)(x + m_bar_x) , (GLfloat)(y + m_bar_offset));
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glVertex2f((GLfloat)(x + m_bar_x + m_bar_w), (GLfloat)(y + m_bar_offset));
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glVertex2f((GLfloat)(x + m_bar_x + m_bar_w), (GLfloat)(y + m_bar_offset + m_bar_h));
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glVertex2f((GLfloat)(x + m_bar_x) , (GLfloat)(y + m_bar_offset + m_bar_h));
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glEnd();
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glColor3fv((GLfloat *) &m_bar_color_inner.r);
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glRectf((GLfloat)(x + m_bar_x), (GLfloat)(y + m_bar_offset + m_bar_h), (GLfloat)(x + m_bar_x + ((m_bar_w-1)*(*p)->GetPercentage())), (GLfloat)(y + m_bar_offset + 1));
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y += m_separation;
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}
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}
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endWinCoords();
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}
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bool Mouse(int x, int y, int button=GLUT_LEFT_BUTTON, int state=GLUT_DOWN)
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{
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if ((y < m_start_y) || (y > (int)(m_start_y + (m_separation * m_params.size()) - 1)))
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{
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m_active = false;
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return false;
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}
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m_active = true;
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int i = (y - m_start_y) / m_separation;
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if ((button==GLUT_LEFT_BUTTON) && (state==GLUT_DOWN))
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{
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#if defined(__GNUC__) && (__GNUC__ < 3)
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m_current = &m_params[i];
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#else
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// MJH: workaround since the version of vector::at used here is non-standard
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for (m_current = m_params.begin(); m_current != m_params.end() && i > 0; m_current++, i--) ;
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//m_current = (std::vector<ParamBase *>::const_iterator)&m_params.at(i);
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#endif
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if ((x > m_bar_x) && (x < m_bar_x + m_bar_w))
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{
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Motion(x, y);
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}
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}
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return true;
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}
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bool Motion(int x, int y)
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{
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if ((y < m_start_y) || (y > m_start_y + (m_separation * (int)m_params.size()) - 1))
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{
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return false;
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}
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if (x < m_bar_x)
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{
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(*m_current)->SetPercentage(0.0);
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return true;
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}
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if (x > m_bar_x + m_bar_w)
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{
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(*m_current)->SetPercentage(1.0);
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return true;
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}
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(*m_current)->SetPercentage((x-m_bar_x) / (float) m_bar_w);
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return true;
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}
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void Special(int key, int x, int y)
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{
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if (!m_active)
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return;
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switch (key)
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{
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case GLUT_KEY_DOWN:
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Increment();
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break;
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case GLUT_KEY_UP:
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Decrement();
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break;
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case GLUT_KEY_RIGHT:
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GetCurrent()->Increment();
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break;
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case GLUT_KEY_LEFT:
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GetCurrent()->Decrement();
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break;
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case GLUT_KEY_HOME:
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GetCurrent()->Reset();
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break;
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case GLUT_KEY_END:
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GetCurrent()->SetPercentage(1.0);
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break;
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}
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glutPostRedisplay();
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}
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void SetFont(void *font, int height)
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{
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m_font = font;
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m_font_h = height;
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}
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void SetSelectedColor(float r, float g, float b)
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{
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m_text_color_selected = Color(r, g, b);
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}
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void SetUnSelectedColor(float r, float g, float b)
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{
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m_text_color_unselected = Color(r, g, b);
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}
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void SetBarColorInner(float r, float g, float b)
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{
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m_bar_color_inner = Color(r, g, b);
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}
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void SetBarColorOuter(float r, float g, float b)
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{
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m_bar_color_outer = Color(r, g, b);
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}
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void SetActive(bool b)
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{
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m_active = b;
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}
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private:
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void *m_font;
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int m_font_h; // font height
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int m_bar_x; // bar start x position
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int m_bar_w; // bar width
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int m_bar_h; // bar height
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int m_text_x; // text start x position
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int m_separation; // bar separation in y
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int m_value_x; // value text x position
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int m_bar_offset; // bar offset in y
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int m_start_x, m_start_y;
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bool m_active;
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struct Color
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{
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Color(float _r, float _g, float _b)
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{
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r = _r;
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g = _g;
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b = _b;
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}
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float r, g, b;
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};
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Color m_text_color_selected;
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Color m_text_color_unselected;
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Color m_text_color_shadow;
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Color m_bar_color_outer;
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Color m_bar_color_inner;
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};
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#endif
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