Intelligent Sigend Distance Fields
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/*
* Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
#pragma once
#ifndef _RENDERCHECK_D3D11_H_
#define _RENDERCHECK_D3D11_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <d3d11.h>
class CheckRenderD3D11
{
public:
CheckRenderD3D11() {}
static HRESULT ActiveRenderTargetToPPM(ID3D11Device *pDevice, const char *zFileName);
static HRESULT ResourceToPPM(ID3D11Device *pDevice, ID3D11Resource *pResource, const char *zFileName);
static bool PPMvsPPM(const char *src_file, const char *ref_file, const char *exec_path,
const float epsilon, const float threshold = 0.0f);
};
#endif