Intelligent Sigend Distance Fields
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

61 lines
1.3 KiB

2 years ago
/*
* Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
#ifndef MULTITHREADING_H
#define MULTITHREADING_H
//Simple portable thread library.
//Windows threads.
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
#include <windows.h>
typedef HANDLE CUTThread;
typedef unsigned(WINAPI *CUT_THREADROUTINE)(void *);
#define CUT_THREADPROC unsigned WINAPI
#define CUT_THREADEND return 0
#else
//POSIX threads.
#include <pthread.h>
typedef pthread_t CUTThread;
typedef void *(*CUT_THREADROUTINE)(void *);
#define CUT_THREADPROC void
#define CUT_THREADEND
#endif
#ifdef __cplusplus
extern "C" {
#endif
//Create thread.
CUTThread cutStartThread(CUT_THREADROUTINE, void *data);
//Wait for thread to finish.
void cutEndThread(CUTThread thread);
//Destroy thread.
void cutDestroyThread(CUTThread thread);
//Wait for multiple threads.
void cutWaitForThreads(const CUTThread *threads, int num);
#ifdef __cplusplus
} //extern "C"
#endif
#endif //MULTITHREADING_H