#include #include #include #include #include #include #include #include #include #include "bernstein.hpp" #include "multiloop.hpp" #include "quadrature_multipoly.hpp" #include "binomial.hpp" #include "real.hpp" #include "uvector.hpp" #include "vector" #include "xarray.hpp" #include #include #include "organizer/primitive.hpp" #include "organizer/organizer.hpp" #include "organizer/blobtree.hpp" using namespace algoim::Organizer; using namespace algoim; void casePolyhedron1() { // std::vector> ps; // mesh std::vector vertices = {uvector3(-0.8, -0.8, -0.8), uvector3(-0.8, -0.8, 0.8), uvector3(-0.8, 0.8, -0.8), uvector3(-0.8, 0.8, 0.8), uvector3(0.8, -0.8, -0.8), uvector3(0.8, -0.8, 0.8), uvector3(0.8, 0.8, -0.8), uvector3(0.8, 0.8, 0.8)}; std::vector indices = {3, 2, 0, 1, // left 4, 6, 7, 5, // right 6, 2, 3, 7, // top 1, 0, 4, 5, // bottom 7, 3, 1, 5, // front 2, 6, 4, 0}; // back std::vector scan = {4, 8, 12, 16, 20, 24}; // ps.emplace_back(std::make_shared(vertices, indices, scan)); // ps.emplace_back(std::make_shared(0.8, 0., 1.)); // ps.emplace_back(std::make_shared(makeSphere(0.2))); // ps.emplace_back(std::make_shared(MeshDesc(vertices, indices, scan))); basicTask(std::make_shared(MeshDesc(vertices, indices, scan))); } void casePolyhedron2() { // std::vector> ps; // mesh std::vector vertices = {uvector3(-0.8, -0.8, -0.8), uvector3(-0.8, -0.8, 0.8), uvector3(-0.8, 0.8, -0.8), uvector3(-0.8, 0.8, 0.8), uvector3(0.8, -0.8, -0.8), uvector3(0.8, -0.8, 0.8), uvector3(0.8, 0.8, -0.8), uvector3(0.8, 0.8, 0.8)}; std::vector indices = { 3, 2, 0, 1, // left 6, 2, 3, 7 // top }; std::vector scan = {4, 8}; // ps.emplace_back(std::make_shared(vertices, indices, scan)); // ps.emplace_back(std::make_shared(0.8, 0., 1.)); // ps.emplace_back(std::make_shared(makeSphere(0.2))); // ps.emplace_back(std::make_shared(MeshDesc(vertices, indices, scan))); basicTask(std::make_shared(MeshDesc(vertices, indices, scan))); } void casePolyhedron3() { std::vector> primitiveDescriptions; // std::vector vertices = {uvector3(-1.6, 0, 0), // uvector3(-1.6, 0, 1.6), // uvector3(-1.6, 1.6, 0), // uvector3(-1.6, 1.6, 1.6), // uvector3(1.6, 0, 0), // uvector3(1.6, 0, 1.6), // uvector3(1.6, 1.6, 0), // uvector3(1.6, 1.6, 1.6)}; std::vector vertices = {uvector3(-0.8, -0.8, -0.8), uvector3(-0.8, -0.8, 0.8), uvector3(-0.8, 0.8, -0.8), uvector3(-0.8, 0.8, 0.8), uvector3(0.8, -0.8, -0.8), uvector3(0.8, -0.8, 0.8), uvector3(0.8, 0.8, -0.8), uvector3(0.8, 0.8, 0.8)}; std::vector indices = {3, 2, 0, 1, // left 6, 2, 3, 7, // top // 7, // 3, // 1, // 5, // front 2, 6, 4, 0}; // back std::vector scan = {4, 8, 12}; basicTask(std::make_shared(MeshDesc(vertices, indices, scan))); } void casePolyhedronSphere() { // PI * r^3 / 6 auto phi0 = std::make_shared(SphereDesc(0.8, uvector3(-0.8, 0.8, -0.8), 1.)); std::vector vertices = {uvector3(-0.8, -0.8, -0.8), uvector3(-0.8, -0.8, 0.8), uvector3(-0.8, 0.8, -0.8), uvector3(-0.8, 0.8, 0.8), uvector3(0.8, -0.8, -0.8), uvector3(0.8, -0.8, 0.8), uvector3(0.8, 0.8, -0.8), uvector3(0.8, 0.8, 0.8)}; std::vector indices = {3, 2, 0, 1, // left 6, 2, 3, 7, // top 2, 6, 4, 0}; // back std::vector scan = {4, 8, 12}; std::vector> primitiveDescriptions(2); primitiveDescriptions[0] = phi0; primitiveDescriptions[1] = std::make_shared(MeshDesc(vertices, indices, scan)); basicTask(primitiveDescriptions); } void caseScene() { std::vector> primitiveDescriptions(7); primitiveDescriptions[0] = std::make_shared(CuboidDesc(0., 1.6)); primitiveDescriptions[1] = std::make_shared(CuboidDesc(uvector3(0.6, 0.6, -0.6), 2.)); primitiveDescriptions[2] = std::make_shared(SphereDesc(0.7, uvector3(0.8, 0.8, 0.8), 1.)); primitiveDescriptions[3] = std::make_shared(SphereDesc(0.5, uvector3(-0.3, -0.8, 0.8), 1.)); primitiveDescriptions[4] = std::make_shared(ConeDesc(uvector3(0., -0.2, 0.), uvector3(0., -0.9, 0.), 0.4)); std::vector pyramidBottomVertices = { uvector3{-1, -1, 0}, uvector3{1, -1, 0}, uvector3{1, 1, 0}, uvector3{-1, 1, 0} }; primitiveDescriptions[5] = std::make_shared(pyramidBottomVertices, uvector3{0, 0, 1}); primitiveDescriptions[4] = std::make_shared(CylinderDesc(uvector3(-0.3, 0.3, 2.3), 0.4, 3.6, 1)); quadratureScene(primitiveDescriptions, uvector3(-1., -1.3, -1.6), uvector3(1.6, 1.6, 2.3), organizer::BlobTree()); } void testDeCasteljau() { auto phiDesc = std::make_shared(SphereDesc(0.8, uvector3(0), 1.)); tensor3 tensor(nullptr, 3), tensor01(nullptr, 3), tensorBernstein(nullptr, 3), transformedTensorBernstein(nullptr, 3); algoim_spark_alloc(real, tensor, tensor01, tensorBernstein, transformedTensorBernstein); makeSphere(*phiDesc, tensor); uvector3 xmax = 1, xmin = -1, range = xmax - xmin; Organizer::detail::powerTransformation(range, xmin, tensor, tensor01); Organizer::detail::power2BernsteinTensor(tensor01, tensorBernstein); // bernstein::deCasteljau(tensorBernstein, uvector3(0), uvector3(0.2690598923241497 + 0.0000001), // transformedTensorBernstein); bernstein::deCasteljau(tensorBernstein, uvector3(0.2690598923241497 + 0.0000001), uvector3(1 - 0.2690598923241497 - 0.0000001), transformedTensorBernstein); uvector3 testX = uvector3(0.5); int sign = bernstein::uniformSign(transformedTensorBernstein); real evalX = evalPower(tensor, testX); std::cout << "evalX original rep = " << evalX << std::endl; evalX = bernstein::evalBernsteinPoly(tensorBernstein, testX); std::cout << "evalX bernstein within 0-1 = " << evalX << std::endl; evalX = bernstein::evalBernsteinPoly(transformedTensorBernstein, testX); std::cout << "evalX bernstein after Decasteljau = " << evalX << std::endl; std::cout << "sign = " << sign << std::endl; } void testBlob() { organizer::Blob blob = {5, 3, 4, 5, 6}; // std::cout << blob.isPrimitive << std::endl; // std::cout << blob.nodeOp << std::endl; // std::cout << blob.ignoreMod << std::endl; // std::cout << blob.isLeft << std::endl; // std::cout << blob.ancestor << std::endl; std::cout << sizeof(blob) << std::endl; std::cout << sizeof(int) << std::endl; } void testPrimitive() { // casePolyhedron1(); // casePolyhedronSphere(); // testDeCasteljau(); testBlob(); }